SpriteUtils.ts 1.3 KB

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  1. import { Sprite, assetManager, AssetManager, SpriteFrame, isValid } from "cc";
  2. import { ModuleDef } from "../../scripts/ModuleDef";
  3. export class SpriteUtils {
  4. public static setTeamSkin(sprite: Sprite, teamId: number) {
  5. assetManager.loadBundle(
  6. ModuleDef.ICONS,
  7. (err, bundle: AssetManager.Bundle) => {
  8. if (bundle) {
  9. let url = `team_skins/${teamId}/spriteFrame`;
  10. bundle.load(url, (err, spriteFrame: SpriteFrame) => {
  11. if (!isValid(sprite)) {
  12. return;
  13. }
  14. if (spriteFrame) {
  15. sprite.spriteFrame = spriteFrame;
  16. } else {
  17. console.log(err);
  18. }
  19. });
  20. }
  21. }
  22. );
  23. }
  24. public static setUserIcon(
  25. sprIcon: Sprite,
  26. visualId: number,
  27. bundleName: string = ModuleDef.BASIC
  28. ) {
  29. bundleName = bundleName || ModuleDef.BASIC;
  30. let bundle = assetManager.getBundle(bundleName);
  31. if (!bundle) {
  32. console.log(`bundle ${bundleName} not found when call Utils.setUserIcon`);
  33. return;
  34. }
  35. bundle.load(
  36. `icons/icon${visualId}/spriteFrame`,
  37. (err, spriteFrame: SpriteFrame) => {
  38. if (!isValid(sprIcon)) {
  39. return;
  40. }
  41. if (err) {
  42. console.log(err);
  43. }
  44. sprIcon.spriteFrame = spriteFrame;
  45. }
  46. );
  47. }
  48. }