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- import { GameUILayers } from "../../scripts/GameUILayers";
- import { ModuleDef } from "../../scripts/ModuleDef";
- import { LobbyMgr } from "../scripts/LobbyMgr";
- import { GameSceneUtil } from "../scripts/GameSceneUtil";
- import { UserMgr } from "../scripts/UserMgr";
- import { Layout_UICreateRoom } from "./Layout_UICreateRoom";
- @tgx_class(ModuleDef.BASIC)
- export class UICreateRoom extends tgx.UIController {
- constructor() {
- super('ui_create_room/ui_create_room', GameUILayers.POPUP, Layout_UICreateRoom);
- }
- protected onCreated(): void {
- let layout = this._layout as Layout_UICreateRoom;
- this.onButtonEvent(layout.btnClose, () => {
- this.close();
- });
- this.onButtonEvent(layout.btnCreate, this.onBtnCreateClicked, this);
- layout.edtName.string = this.getDefaultRoomName();
- }
- private getDefaultRoomName() {
- return UserMgr.inst.name + '的好友局';
- }
- async onBtnCreateClicked() {
- let layout = this._layout as Layout_UICreateRoom;
- if (!layout.edtName.string) {
- layout.edtName.string = this.getDefaultRoomName();
- return;
- }
- if (layout.edtName.string.length > 14) {
- tgx.UIAlert.show('名称最多 14 个汉字');
- return;
- }
- if (layout.edtPassword.string.length > 16) {
- tgx.UIAlert.show('密码最多16个字符');
- return;
- }
- tgx.UIWaiting.show();
- let ret = await LobbyMgr.inst.rpc_CreateRoom('normal', layout.edtName.string, layout.edtPassword.string);
- tgx.UIWaiting.hide();
- if (ret.isSucc) {
- let password = layout.edtPassword.string;
- if (ret.isSucc) {
- let params = ret.res.enterRoomParams;
- return await GameSceneUtil.inst.enterGame(params);
- }
- else {
- tgx.UIAlert.show('创建失败');
- }
- this.close();
- }
- else {
- tgx.UIAlert.show(ret.err.message);
- }
- }
- }
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