UIGameMatching.ts 5.0 KB

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  1. import { _decorator, Button, color, Color, Component, director, instantiate, Label, Node, tween } from 'cc';
  2. const { ccclass, property } = _decorator;
  3. import { GameUILayers } from "../../scripts/GameUILayers";
  4. import { ModuleDef } from '../../scripts/ModuleDef';
  5. import { RoomMgr } from '../../module_basic/scripts/RoomMgr';
  6. import { MatchPlayer } from './MatchPlayer';
  7. import { UserLocalCache } from '../scripts/UserLocalCache';
  8. import { SceneDef } from '../../scripts/SceneDef';
  9. import { GameEvent, GameMgr } from '../scripts/GameMgr';
  10. import { NoticeLabel } from './NoticeLabel';
  11. import { IGamePlayer } from '../shared/protocols/public/game/GameTypeDef';
  12. import { TEAM_ID_MAP } from '../shared/types/TeamInfo';
  13. import { UserMgr } from '../scripts/UserMgr';
  14. @ccclass('UIGameMatching')
  15. export class Layout_UIGameMatching extends Component {
  16. @property([MatchPlayer]) players: MatchPlayer[] = [];
  17. @property(Label) lblTeam: Label;
  18. @property(Label) lblTips: Label;
  19. @property(Node) noticeRoot: Node;
  20. }
  21. const tmpColor = color();
  22. @tgx_class(ModuleDef.BASIC)
  23. export class UIGameMatching extends tgx.UIController {
  24. get layout(): Layout_UIGameMatching {
  25. return this._layout as Layout_UIGameMatching;
  26. }
  27. public static isShowing = false;
  28. constructor() {
  29. super('ui_game_matching/ui_game_matching', GameUILayers.POPUP, Layout_UIGameMatching);
  30. this._ingoreCloseAll = true;
  31. UIGameMatching.isShowing = true;
  32. }
  33. private _teamMembers: IGamePlayer[] = [];
  34. private _startTime = Date.now();
  35. protected onCreated(args: any): void {
  36. this._noticeItemPrefab = this.layout.noticeRoot.children[0];
  37. this.layout.noticeRoot.removeAllChildren();
  38. this.layout.players[0].lblName.string = UserLocalCache.inst.getRoleName(UserMgr.inst.uid);
  39. director.on(GameEvent.PLAYER_COMES, this.onPlayerComes, this);
  40. let gameData = GameMgr.inst.gameData;
  41. if (gameData) {
  42. let selfPlayer = GameMgr.inst.selfPlayer;
  43. this._teamMembers.push(selfPlayer);
  44. gameData.players.forEach(player => {
  45. if (player.teamId == selfPlayer.teamId && player.playerId != selfPlayer.playerId) {
  46. this._teamMembers.push(player);
  47. console.log('player:', player.playerId, 'join team:', player.teamId, ',', this._teamMembers.length);
  48. }
  49. });
  50. if (gameData.gameState == 'waiting') {
  51. this.refreshTeamView();
  52. }
  53. }
  54. }
  55. protected onDispose(): void {
  56. director.off(GameEvent.PLAYER_COMES, this.onPlayerComes, this);
  57. UIGameMatching.isShowing = false;
  58. }
  59. protected onUpdate(dt: number): void {
  60. let elapsedTime = Math.floor((Date.now() - this._startTime) / 1000);
  61. if (elapsedTime < 60) {
  62. this.layout.lblTips.string = '等待其他玩家... ' + elapsedTime + 's';
  63. }
  64. else {
  65. let s = elapsedTime % 60;
  66. let m = Math.floor(elapsedTime / 60);
  67. this.layout.lblTips.string = '等待其他玩家... ' + m + 'm' + s + 's';
  68. }
  69. if (director.getScene().name == SceneDef.GAME.name && (!RoomMgr.inst.data || RoomMgr.inst.data.isPlaying)) {
  70. this.close();
  71. }
  72. }
  73. refreshTeamView() {
  74. let selfPlayer = GameMgr.inst.selfPlayer;
  75. this.layout.lblTeam.string = `队伍阵营:${TEAM_ID_MAP[selfPlayer.teamId].name}`;
  76. for (let i = 0; i < this._teamMembers.length; ++i) {
  77. let playerCom = this.layout.players[i];
  78. let p = this._teamMembers[i];
  79. playerCom.setPlayer(p);
  80. }
  81. }
  82. onPlayerComes(player: IGamePlayer) {
  83. let selfPlayer = GameMgr.inst.selfPlayer;
  84. let oldNum = this._teamMembers.length;
  85. if (this._teamMembers.length == 0) {
  86. this._teamMembers.push(selfPlayer);
  87. }
  88. if (player.teamId == selfPlayer.teamId && player.playerId != selfPlayer.playerId) {
  89. this._teamMembers.push(player);
  90. this.addNotice(player.roleName + ' 加入了队伍');
  91. }
  92. else {
  93. this.addNotice(player.roleName + ' 加入了游戏');
  94. }
  95. if (oldNum != this._teamMembers.length) {
  96. this.refreshTeamView();
  97. }
  98. }
  99. private _noticeItemPrefab: Node;
  100. private _noticeItemPool: NoticeLabel[] = [];
  101. getNoticeItemFromPool(): NoticeLabel {
  102. let item = this._noticeItemPool.pop();
  103. if (!item) {
  104. let node = instantiate(this._noticeItemPrefab);
  105. item = node.getComponent(NoticeLabel);
  106. }
  107. item.node.parent = this.layout.noticeRoot;
  108. return item;
  109. }
  110. putNoticeItemToPool(item: NoticeLabel) {
  111. item.node.removeFromParent();
  112. this._noticeItemPool.push(item);
  113. }
  114. addNotice(msg: string) {
  115. let notice = this.getNoticeItemFromPool();
  116. notice.string = msg;
  117. notice.alpha = 255;
  118. tween(notice).to(2.5, { alpha: 0 }).call(() => {
  119. this.putNoticeItemToPool(notice);
  120. }).start();
  121. }
  122. }