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- import { _decorator, Component, Node, v3, Vec3, Vec2, v2, Prefab, instantiate, tween, KeyCode } from 'cc';
- import { GameMgr, Skill } from '../../module_basic/scripts/GameMgr';
- import { Cell } from './Cell';
- import { PlayerMovement2D } from './PlayerMovement2D';
- const { ccclass, property } = _decorator;
- const tempV2 = v2();
- @ccclass('PlayerController')
- export class PlayerController extends Component {
- @property(Node)
- firePoint: Node;
- @property(Node)
- barrel: Node;
- private _movement2d: PlayerMovement2D;
- start() {
- tgx.EasyController.on(tgx.EasyControllerEvent.BUTTON, this.onButtonHit, this);
- this._movement2d = this.node.getComponent(PlayerMovement2D);
- }
- onButtonHit(btnSlot: string) {
- if (btnSlot == 'btn_skill_1') {
- if (GameMgr.inst.castSkill(Skill.SKILL_1)) {
- //this._cell.shoot();
- }
- }
- if (btnSlot == 'btn_skill_2') {
- if (GameMgr.inst.castSkill(Skill.SKILL_2)) {
- this._movement2d.tempSpeedUp(2.0, 3000);
- }
- }
- }
- onDestroy() {
- tgx.EasyController.off(tgx.EasyControllerEvent.BUTTON, this.onButtonHit, this);
- }
- }
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