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- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - passes:
- - vert: sprite-vs:vert
- frag: sprite-fs:frag
- depthStencilState:
- depthTest: false
- depthWrite: false
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendDstAlpha: one_minus_src_alpha
- rasterizerState:
- cullMode: none
- properties:
- alphaThreshold: { value: 0.5 }
- uvScale: { value: [1.0,1.0]}
- halfMapSize: { value: [2500.0,2500.0]}
- fadeOutRange: { value: 1000.0}
- edgeColor: { value: [1.0,0.0,0.0,1.0] }
- edgeFactor: { value: 1.0 }
- }%
- CCProgram sprite-vs %{
- precision highp float;
- #include <builtin/uniforms/cc-global>
- #if USE_LOCAL
- #include <builtin/uniforms/cc-local>
- #endif
- #if SAMPLE_FROM_RT
- #include <common/common-define>
- #endif
- in vec3 a_position;
- in vec2 a_texCoord;
- in vec4 a_color;
- out vec4 color;
- out vec2 uv0;
- out vec4 worldPos;
- uniform ConstantsVS{
- vec2 uvScale;
- };
- vec4 vert () {
- vec4 pos = vec4(a_position, 1);
- #if USE_LOCAL
- pos = cc_matWorld * pos;
- #endif
- worldPos = pos;
- #if USE_PIXEL_ALIGNMENT
- pos = cc_matView * pos;
- pos.xyz = floor(pos.xyz);
- pos = cc_matProj * pos;
- #else
- pos = cc_matViewProj * pos;
- #endif
- uv0 = a_texCoord;
- uv0 = uv0 * uvScale;
- #if SAMPLE_FROM_RT
- CC_HANDLE_RT_SAMPLE_FLIP(uv0);
- #endif
- color = a_color;
- return pos;
- }
- }%
- CCProgram sprite-fs %{
- precision highp float;
- #include <builtin/internal/embedded-alpha>
- #include <builtin/internal/alpha-test>
- #include <cc-global>
- in vec4 color;
- in vec4 worldPos;
-
- #if USE_TEXTURE
- in vec2 uv0;
- #pragma builtin(local)
- layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
- #endif
- uniform Constants{
- vec4 edgeColor;
- vec2 halfMapSize;
- float fadeOutRange;
- float edgeFactor;
- };
- vec4 frag () {
- vec4 o = vec4(1, 1, 1, 1);
- #if USE_TEXTURE
- o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
- #if IS_GRAY
- float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
- o.r = o.g = o.b = gray;
- #endif
- #endif
- o *= color;
- if(edgeFactor >= 0.0){
- float halfWidth = halfMapSize.x;
- float halfHeight = halfMapSize.y;
- float edgeAlpha = 0.0;
- float gap1 = (-halfWidth - worldPos.x);
- float gap2 = (worldPos.x - halfWidth);
- float gap3 = (-halfHeight - worldPos.y);
- float gap4 = (worldPos.y - halfHeight);
- float gap = max(max(gap1,gap2),max(gap3,gap4));
- edgeAlpha = 0.0;
- if(gap > 0.0 ){
- if(gap < 4.0){
- edgeAlpha = 1.0 * edgeFactor;
- o.a = 1.0;
- }
- else{
- edgeAlpha = min(1.0,1.0 - gap / fadeOutRange) * edgeFactor * 0.6;
- edgeAlpha = pow(edgeAlpha,2.0);
- }
- }
- o.rgb = mix(o.rgb,edgeColor.rgb,edgeAlpha);
- if(gap > 0.0){
- //o.a = max(0.0,1.0 - gap / fadeOutRange);
- }
- }
-
- ALPHA_TEST(o);
- return o;
- }
- }%
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