const win = window as any; export const languages = { Common: { NoGem: `Insufficient balance`, }, Family: { CreateFamilySuccessTitle: "Success", CreateFamilySuccess: `🎉 Congrats! You’re now the Owner of the Family: [{value}]. Start growing your family now!`, RemoveSuccessTitle: "Success", RemoveConfirmContent: "Are you sure to remove this player?", RemoveMemberSuccess: "Remove Success", }, Rank: { Season: "SEASON", Total: "TOTAL", CurrentSeason: "Current Season", TotalPogTip: `Total prize pool New season will auto-reset after all POGs are distributed. Never too late to join the hype!`, TodaySend: "Sent", TodayRemaining: "Remaining POG", MyRankTip: `Rank high, earn seasonal $TOG & Badge NFTs!`, WeekTimeTip: `Current Season Playtime: Key Engagement Metric`, AllTankSegmentTitle: `Overview`, }, Shop: { GameShards: `Game Shards`, GameShardsTips: `Collect Shards to earn a Game Pass. Unused Shards can carry over to the next season.`, GamePassItemTitle: `Season #{value} Game Pass`, GamePassSalesInfo: `Public Sale: {value} Shards Redemption: {value2}`, }, Wallet: { MyAddress: "My Address", MyAssets: "My Assets", POGDesc: `POG — Proof of Game`, MyBadges: "My NFT Boosters", MyGames: "My Games", CurrentPOGBoosterTitle: "Current POG Boosters", TotalBoosterValue: `Overall {value}% extra POG boost`, MyRankDesc: `My Current Ranking: {value} #{value2}`, RankTips: `Rank high, earn seasonal $TOG & Badge NFTs!`, GamePassTips: `Game Passes can be stacked within a season. Capped at 30%.`, HowToEarnPOGTitle: `How to earn POG`, HowToEarnPOG1: `Play games`, HowToEarnPOG2: `Watch Ads`, HowToEarnPOG3: `Invite Friends to the Portal`, HowToEarnPOG4: `Open POG Box from the Shop`, POGUtilityDesc: `- Tracked as leaderboard score for each season - Determines eligibility for $TOG rewards - Enforces anti-bot integrity via velocity and participation caps - Unlocks power scaling and cosmetic boosts across mini-games - Redeemable for $TOG, Diamonds, and other rewards on the Portal`, TOGUtilityDesc: `Check out Telgather Economy from Litepaper:`, }, }; if (!win.languages) { win.languages = {}; } win.languages.en = languages;