import { _decorator, Component, Node } from "cc"; import BaseUI from "../../scripts/base/BaseUI"; import { Hall } from "../hall/Hall"; import { EditBox } from "cc"; const { ccclass, property } = _decorator; export interface BindGameInputLayerListener { OnInput(input: string): void; } @ccclass("BindGameInputLayer") export class BindGameInputLayer extends BaseUI { static async show(listener: BindGameInputLayerListener) { let layer = await Hall.ins.showLayer("prefab/layer/BindGameInputLayer"); layer.getComponent(BindGameInputLayer).init(listener); } @property(EditBox) public edit_code: EditBox = null; protected onLoad(): void { super.onLoad(); } private listener: BindGameInputLayerListener; private init(listener: BindGameInputLayerListener) { this.listener = listener; } protected simpleOnBtnClick(name: string): void { switch (name) { case "btn_bind": let inputString = this.edit_code.string; this.closePage(); this.listener.OnInput(inputString); break; } } }