import { _decorator, Component, Node, Event } from "cc"; import BaseUI from "../../scripts/base/BaseUI"; import { GameDetailLayer } from "../layer/GameDetailLayer"; import { Tips } from "../../scripts/mgr/Tips"; import { GameInfo } from "../../scripts/api/UserM"; import Utils from "../../scripts/utils/Utils"; import AB from "../../scripts/base/AB"; import { Sprite } from "cc"; import ConfigM from "../../scripts/api/ConfigM"; import { DebugM } from "../../scripts/mgr/DebugM"; const { ccclass, property } = _decorator; @ccclass("PlayGameItem") export class PlayGameItem extends BaseUI { protected onLoad(): void { super.onLoad(); } private data: GameInfo; init(item: GameInfo) { this.data = item; let c = ConfigM.ins.getGame(item.gameId); this.setText("lbl_name", c.gameName); console.log("item.remainPog", item.remainPog); if (item.seasonPog > 0) { this.setText( "lbl_remain_info", Utils.formatNumber(item.remainPog, 2) + "/" + Utils.formatNumber(item.seasonPog, 0) ); this.setText( "lbl_my_reward_pog", Utils.formatNumber(item.myRewardPog, 0) ); } else { this.setText("lbl_remain_info", "Coming soon"); this.setText( "lbl_my_reward_pog", Utils.formatNumber(item.myRewardPog, 0) ); } this.setIcon(item.gameId); } async setIcon(gameId: number) { let path = "texture/play/icon_" + gameId; let spriteFrame = await AB.ins.loadSpriteFrame(path); this.FindAs("icon_game", Sprite).spriteFrame = spriteFrame; } protected simpleOnBtnClick(name: string): void { if (name === "btn_play") { if (!DebugM.ins.isOpenPlayGame()) { Tips.show("Coming soon"); return; } GameDetailLayer.show(this.data.gameId, this.FindNode("icon_game")); } } }