import { _decorator, Component, Node, Event } from "cc"; import { game } from "cc"; import { instantiate } from "cc"; import { Vec3 } from "cc"; import { Sprite } from "cc"; import BaseUI from "../../scripts/base/BaseUI"; import UIUtils from "../../scripts/base/UIUtils"; import { Hall } from "../hall/Hall"; const { ccclass, property } = _decorator; @ccclass("GameDetailLayer") export class GameDetailLayer extends BaseUI { static async show(gameId: number, sourceIcon: Node) { let layer = await Hall.ins.showLayer("prefab/layer/GameDetailLayer"); layer.getComponent(GameDetailLayer).init(gameId, sourceIcon); } private gameId: number = 0; // private sourceNode: Node = null; init(gameId: number, sourceNode: Node) { this.gameId = gameId; // this.sourceNode = sourceNode; // let newIcon = instantiate(sourceNode); // newIcon.parent = this.sourceNode; // UIUtils.moveToNewParent(this.FindNode("icon_slot"), newIcon); // UIUtils.AnimBezierMoveAndScale( // newIcon, // new Vec3(0, 0, 0), // 0.3, // 0.3, // () => {} // ); } private close() { this.closePage(); // let icon = this.FindNode("icon_slot").children[0]; // UIUtils.moveToNewParent(this.sourceNode, icon); // this.node.active = false; // let self = this; // this.sourceNode.getComponent(Sprite).enabled = false; // UIUtils.AnimBezierMoveAndScale(icon, new Vec3(0, 0, 0), 0.8, 0.3, () => { // icon.destroy(); // self.sourceNode.getComponent(Sprite).enabled = true; // UIUtils.closeUI(self.node); // }); } protected onBtnClick(name: string, event: Event, customEventData: any): void { if (name === "btn_close") { this.close(); } // super.onBtnClick(name, event, customEventData); } }