Loading.ts 4.8 KB

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  1. import { _decorator, Component, Node } from "cc";
  2. import PogHttp, { PogLoginResp } from "./net/PogHttp";
  3. import { WalletManager } from "./web3/WalletManager";
  4. import { director } from "cc";
  5. import BaseUI from "./base/BaseUI";
  6. import { WS } from "./net/WS";
  7. import { ProgressBar } from "cc";
  8. import LoginM from "./mgr/LoginM";
  9. import AB from "./base/AB";
  10. import ConfigM from "./api/ConfigM";
  11. import WsM from "./api/WsM";
  12. import UserM from "./api/UserM";
  13. import Utils from "./utils/Utils";
  14. import { LanguageManager } from "./utils/LanguageManager";
  15. import { DEBUG } from "cc/env";
  16. import { DebugM } from "./mgr/DebugM";
  17. import { isValid } from "cc";
  18. const { ccclass, property } = _decorator;
  19. @ccclass("Loading")
  20. export class Loading extends BaseUI {
  21. showLoginByWalletButton() {
  22. if (!isValid(this.node)) {
  23. return;
  24. }
  25. this.FindNode("btn_login").active = true;
  26. }
  27. private static _ins: Loading;
  28. public static get ins(): Loading {
  29. return Loading._ins;
  30. }
  31. Q_Click_Login() {
  32. // this.FindNode("btn_login").active = false;
  33. window.location.reload();
  34. // WalletManager.ins.open();
  35. }
  36. private LoadingEnable: boolean = true;
  37. public async U(text: string, progress: number) {
  38. const progressBar = Loading.ins.progressBar;
  39. await Loading.ins.setText("lbl_progress_info", text);
  40. let fromProgress = progressBar.progress;
  41. let toProgress = progress;
  42. if (fromProgress >= toProgress) {
  43. return;
  44. }
  45. let duration = Math.random() * 0.5 + 0.01;
  46. let elapsed = 0;
  47. let deltaTime = 0.01;
  48. while (elapsed < duration && this.LoadingEnable) {
  49. elapsed += deltaTime;
  50. let t = elapsed / duration;
  51. let progress = fromProgress + (toProgress - fromProgress) * t;
  52. if (!progressBar) {
  53. console.warn("progressBar is null", text, progress);
  54. return;
  55. }
  56. progressBar.progress = progress;
  57. let pp = progress * 100;
  58. if (pp > 100) {
  59. pp = 100;
  60. }
  61. pp = Math.floor(pp);
  62. await Loading.ins.setText("lbl_progress_value", pp + "%");
  63. await new Promise((resolve) => setTimeout(resolve, 10));
  64. }
  65. }
  66. private progressBar: ProgressBar;
  67. protected async onLoad(): Promise<void> {
  68. let self = this;
  69. DebugM.ins.init();
  70. self.progressBar = self.FindAs("ProgressBar", ProgressBar);
  71. self.progressBar.progress = 0;
  72. self.FindNode("btn_login").active = false;
  73. self.FindNode("btn_retry").active = false;
  74. this.setText("lbl_version_info", ConfigM.ins.getVersionText());
  75. LanguageManager.switchLanguage("en");
  76. await this.login();
  77. }
  78. public async loginFailed(errorMsg:string) {
  79. let self = this;
  80. WalletManager.ins.disconnect();
  81. await this.U("Login failed..."+errorMsg, 1);
  82. if (PogHttp.ins.lastError) {
  83. await this.U(PogHttp.ins.lastError, 1);
  84. }
  85. self.FindNode("btn_retry").active = true;
  86. }
  87. protected onDestroy(): void {
  88. this.LoadingEnable = false;
  89. Loading._ins = null;
  90. }
  91. async login() {
  92. Loading._ins = this;
  93. // new window["VConsole"]();
  94. let self = this;
  95. setTimeout(() => {
  96. self.showLoginByWalletButton()
  97. }, 30 * 1000);
  98. let result = await LoginM.ins.login();
  99. console.warn("result", result);
  100. if (result) {
  101. await this.onLoginSuccess(result);
  102. } else {
  103. await this.loginFailed("server result null");
  104. }
  105. }
  106. async onLoginSuccess(res: PogLoginResp) {
  107. let self = this;
  108. if (!res) {
  109. await this.loginFailed("server result null");
  110. self.FindNode("btn_retry").active = true;
  111. return;
  112. }
  113. await self.U("Logging Success...", 0.7);
  114. await new Promise((resolve) => setTimeout(resolve, 10));
  115. let config = await ConfigM.ins.loadConfig();
  116. if (!config) {
  117. self.U("Loading config failed...", 1);
  118. await this.loginFailed("server config null");
  119. return;
  120. }
  121. self.U("Begin loading assets...", 0.7);
  122. await AB.ins.preLoad();
  123. self.U("Loading assets...", 0.8);
  124. let ab = await AB.ins.loadInLoading();
  125. await new Promise((resolve) => setTimeout(resolve, 10));
  126. self.U("Loading Assets success...", 0.8);
  127. let connectResult = await WS.ins.connect(res.wsUrl, res.token);
  128. if (!connectResult) {
  129. this.U("Connect websocket failed...", 1);
  130. await this.loginFailed("Connect websocket failed...");
  131. return;
  132. }
  133. await new Promise((resolve) => setTimeout(resolve, 300));
  134. await self.U("Get user info...", 0.8);
  135. let userInfo = await UserM.ins.userInfo();
  136. setTimeout(() => {
  137. if (Loading.ins != null) {
  138. Loading.ins.showLoginByWalletButton();
  139. }
  140. }, 5000);
  141. if (!userInfo) {
  142. this.U("Get user info failed...", 1);
  143. await this.loginFailed("Get user info failed...");
  144. return;
  145. }
  146. await self.U("Entering hall...", 1);
  147. await new Promise((resolve) => setTimeout(resolve, 30));
  148. director.loadScene("hall");
  149. }
  150. showLoading(arg0: boolean) {}
  151. }