Loading.ts 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. import { _decorator, Component, Node } from "cc";
  2. import PogHttp, { PogLoginResp } from "./net/PogHttp";
  3. import { WalletManager } from "./web3/WalletManager";
  4. import { director } from "cc";
  5. import BaseUI from "./base/BaseUI";
  6. import { WS } from "./net/WS";
  7. import { ProgressBar } from "cc";
  8. import LoginM from "./mgr/LoginM";
  9. import AB from "./base/AB";
  10. import ConfigM from "./api/ConfigM";
  11. import WsM from "./api/WsM";
  12. import UserM from "./api/UserM";
  13. import Utils from "./utils/Utils";
  14. import { LanguageManager } from "./utils/LanguageManager";
  15. const { ccclass, property } = _decorator;
  16. @ccclass("Loading")
  17. export class Loading extends BaseUI {
  18. showLoginByWalletButton() {
  19. this.FindNode("btn_login").active = true;
  20. }
  21. private static _ins: Loading;
  22. public static get ins(): Loading {
  23. return Loading._ins;
  24. }
  25. Q_Click_Login() {
  26. // this.FindNode("btn_login").active = false;
  27. window.location.reload();
  28. // WalletManager.ins.open();
  29. }
  30. private LoadingEnable: boolean = true;
  31. public async U(text: string, progress: number) {
  32. const progressBar = Loading.ins.progressBar;
  33. await Loading.ins.setText("lbl_progress_info", text);
  34. let fromProgress = progressBar.progress;
  35. let toProgress = progress;
  36. if (fromProgress >= toProgress) {
  37. return;
  38. }
  39. let duration = Math.random() * 0.5 + 0.01;
  40. let elapsed = 0;
  41. let deltaTime = 0.01;
  42. while (elapsed < duration && this.LoadingEnable) {
  43. elapsed += deltaTime;
  44. let t = elapsed / duration;
  45. let progress = fromProgress + (toProgress - fromProgress) * t;
  46. if (!progressBar) {
  47. console.warn("progressBar is null", text, progress);
  48. return;
  49. }
  50. progressBar.progress = progress;
  51. let pp = progress * 100;
  52. if (pp > 100) {
  53. pp = 100;
  54. }
  55. pp = Math.floor(pp);
  56. await Loading.ins.setText("lbl_progress_value", pp + "%");
  57. await new Promise((resolve) => setTimeout(resolve, 10));
  58. }
  59. }
  60. private progressBar: ProgressBar;
  61. protected async onLoad(): Promise<void> {
  62. let self = this;
  63. self.progressBar = self.FindAs("ProgressBar", ProgressBar);
  64. self.progressBar.progress = 0;
  65. self.FindNode("btn_login").active = false;
  66. self.FindNode("btn_retry").active = false;
  67. this.setText("lbl_version_info", ConfigM.ins.getVersionText());
  68. LanguageManager.switchLanguage("en");
  69. await this.login();
  70. }
  71. public async loginFailed() {
  72. let self = this;
  73. WalletManager.ins.disconnect();
  74. await this.U("Login failed...", 1);
  75. if (PogHttp.ins.lastError) {
  76. await this.U(PogHttp.ins.lastError, 1);
  77. }
  78. self.FindNode("btn_retry").active = true;
  79. }
  80. protected onDestroy(): void {
  81. this.LoadingEnable = false;
  82. Loading._ins = null;
  83. }
  84. async login() {
  85. Loading._ins = this;
  86. // new window["VConsole"]();
  87. let self = this;
  88. let result = await LoginM.ins.login();
  89. console.warn("result", result);
  90. if (result) {
  91. await this.onLoginSuccess(result);
  92. } else {
  93. await this.loginFailed();
  94. }
  95. }
  96. async onLoginSuccess(res: PogLoginResp) {
  97. let self = this;
  98. if (!res) {
  99. await this.loginFailed();
  100. self.FindNode("btn_retry").active = true;
  101. return;
  102. }
  103. await self.U("Logging Success...", 0.7);
  104. await new Promise((resolve) => setTimeout(resolve, 10));
  105. let config = await ConfigM.ins.loadConfig();
  106. if (!config) {
  107. self.U("Loading config failed...", 1);
  108. await this.loginFailed();
  109. return;
  110. }
  111. self.U("Loading config success...", 0.7);
  112. await new Promise((resolve) => setTimeout(resolve, 30));
  113. self.U("Loading Assets ...", 0.8);
  114. let ab = await AB.ins.loadInLoading();
  115. await new Promise((resolve) => setTimeout(resolve, 10));
  116. self.U("Loading Assets success...", 0.8);
  117. let connectResult = await WS.ins.connect(res.wsUrl, res.token);
  118. if (!connectResult) {
  119. this.U("Connect websocket failed...", 1);
  120. await this.loginFailed();
  121. return;
  122. }
  123. await new Promise((resolve) => setTimeout(resolve, 300));
  124. await self.U("Get user info...", 0.8);
  125. let userInfo = await UserM.ins.userInfo();
  126. if (!userInfo&&Utils.getQueryString("skip")!="123") {
  127. this.U("Get user info failed...", 1);
  128. await this.loginFailed();
  129. return;
  130. }
  131. await self.U("Entering hall...", 1);
  132. await new Promise((resolve) => setTimeout(resolve, 30));
  133. director.loadScene("hall");
  134. }
  135. showLoading(arg0: boolean) {}
  136. }