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- import { _decorator, Component, Node, Event } from "cc";
- import { game } from "cc";
- import { instantiate } from "cc";
- import { Vec3 } from "cc";
- import { Sprite } from "cc";
- import BaseUI from "../../scripts/base/BaseUI";
- import UIUtils from "../../scripts/base/UIUtils";
- import { Hall } from "../hall/Hall";
- import { WheelDialog } from "../play/WheelDialog";
- import UserM, {
- GameInfo,
- GameTaskInfo,
- GiftItemInfo,
- GoodInfo,
- } from "../../scripts/api/UserM";
- import Utils from "../../scripts/utils/Utils";
- import ConfigM, { ConfigGame } from "../../scripts/api/ConfigM";
- import AB from "../../scripts/base/AB";
- import GameM, { GameSpinResult } from "../../scripts/api/GameM";
- import { GameTaskItem, GameTaskItemCallback } from "../play/GameTaskItem";
- import TgM from "../../scripts/mgr/TgM";
- import { Tips } from "../../scripts/mgr/Tips";
- import { TipsData, TipsLayer } from "./TipsLayer";
- import { GoodsId } from "../../scripts/api/GoodsId";
- import ItemsM from "../../scripts/mgr/ItemsM";
- import { RewardLayer } from "./RewardLayer";
- import { PlayGamePassReward } from "../play/PlayGamePassReward";
- const { ccclass, property } = _decorator;
- @ccclass("GameDetailLayer")
- export class GameDetailLayer extends BaseUI implements GameTaskItemCallback {
- private claiming: boolean = false;
- onClaim(taskId: number, refreshTimes: number, node: Node): void {
- if (this.claiming) {
- return;
- }
- this.claiming = true;
- let self = this;
- let a = instantiate(node);
- a.parent = node;
- a.setPosition(0, 0, 0);
- UIUtils.moveToNewParent(this.FindNode("icon_spin_slot"), a);
- UIUtils.AnimBezierMoveAndScale(a, new Vec3(0, 0, 0), 1.2, 0.8, () => {
- self.claiming = false;
- a.destroy();
- self.onClaimSpinCount(refreshTimes);
- });
- }
- onClaimSpinCount(refreshTimes: number) {
- this.data.currentSpin = refreshTimes;
- this.refreshSpinTimes();
- UIUtils.AnimScaleShake(this.FindNode("lbl_game_spin_times"), 2, 0.6, false);
- }
- static async show(gameId: number) {
- let layer = await Hall.ins.showLayer("prefab/layer/GameDetailLayer");
- layer.getComponent(GameDetailLayer).init(gameId);
- }
- protected onLoad(): void {
- super.onLoad();
- // this.FindNode("game_pass_pvz_node").active = false;
- }
- // private spinTimes: number = 0;
- private data: GameInfo;
- async init(gameId: number) {
- let data = await GameM.ins.getGameDetailInfo(gameId);
- if (!data) {
- return;
- }
- this.data = data;
- if (data.gameId == 2) {
- this.FindNode("btn_play").active = false;
- }
- this.refreshGamePassReward();
- if (data.gameUser != null) {
- this.setText("lbl_link_user_name", data.gameUser.userName);
- }
- let c = ConfigM.ins.getGame(data.gameId);
- this.showButtons(c);
- this.setText("lbl_name", c.gameName);
- console.log("item.remainPog", data.remainPog);
- if (data.seasonPog > 0) {
- this.setText(
- "lbl_remain_info",
- Utils.formatNumber(data.remainPog, 2) +
- "/" +
- Utils.formatNumber(data.seasonPog, 0)
- );
- this.setText(
- "lbl_my_reward_pog",
- Utils.formatNumber(data.myRewardPog, 0)
- );
- } else {
- this.setText("lbl_remain_info", "Coming soon");
- this.setText(
- "lbl_my_reward_pog",
- Utils.formatNumber(data.myRewardPog, 0)
- );
- }
- this.setIcon(data.gameId);
- this.initTask(data.taskList);
- this.refreshSpinTimes();
- }
- async refreshGamePassReward() {
- let giftList = this.data?.giftList;
- let game_pass_node = this.FindNode("game_pass_reward_layout");
- game_pass_node.removeAllChildren();
- if (!giftList || giftList.length == 0) {
- return;
- }
- let prefab = await AB.ins.loadPrefab("prefab/play/PlayGamePassReward");
- for (let i = 0; i < giftList.length; i++) {
- let gift: GiftItemInfo = giftList[i];
- let item = instantiate(prefab);
- item.parent = game_pass_node;
- item
- .getComponent(PlayGamePassReward)
- .init(
- this.data.gameId,
- gift,
- this.onClaimGamePassGiftSuccess.bind(this)
- );
- }
- }
- private onClaimGamePassGiftSuccess(gift: GiftItemInfo) {
- Tips.show("Claimed successfully");
- this.init(this.data.gameId);
- }
- showButtons(c: ConfigGame) {
- this.FindNode("btn_start_game_web").active = c.webLink && c.webLink != "";
- this.FindNode("btn_start_game_tg").active = c.tgLink && c.tgLink != "";
- this.FindNode("btn_start_game_line").active =
- c.lineLink && c.lineLink != "";
- }
- async initTask(taskList: GameTaskInfo[]) {
- if (!taskList || taskList.length == 0) {
- this.FindNode("NoData").active = true;
- return;
- }
- this.FindNode("NoData").active = false;
- let prefab = await AB.ins.loadPrefab("prefab/play/GameTaskItem");
- let normal_task_layout = this.FindNode("task_layout_normal");
- let normalTaskList = taskList.filter((item) => item.taskType == 1);
- for (let i = 0; i < normalTaskList.length; i++) {
- let normalTask = normalTaskList[i];
- let item = instantiate(prefab);
- item.parent = normal_task_layout;
- item.getComponent(GameTaskItem).init(this.data.gameId, normalTask, this);
- }
- let seasonTaskList = taskList.filter((item) => item.taskType == 2);
- if (seasonTaskList.length == 0) {
- this.FindNode("lbl_title_task_season").active = false;
- return;
- }
- let season_task_layout = this.FindNode("task_layout_season");
- for (let i = 0; i < seasonTaskList.length; i++) {
- let seasonTask = seasonTaskList[i];
- let item = instantiate(prefab);
- item.parent = season_task_layout;
- item.getComponent(GameTaskItem).init(this.data.gameId, seasonTask, this);
- }
- }
- async setIcon(gameId: number) {
- let path = "texture/play/icon_" + gameId;
- let spriteFrame = await AB.ins.loadSpriteFrame(path);
- this.FindAs("icon_game", Sprite).spriteFrame = spriteFrame;
- }
- protected simpleOnBtnClick(name: string): void {
- let c = ConfigM.ins.getGame(this.data.gameId);
- switch (name) {
- case "btn_start_spin":
- this.startSpin();
- break;
- case "btn_start_spin_10":
- this.spin10times();
- break;
- case "btn_start_game_web":
- ConfigM.ins.openLink(c.webLink);
- break;
- case "btn_start_game_tg":
- ConfigM.ins.openLink(c.tgLink);
- break;
- case "btn_start_game_line":
- ConfigM.ins.openLink(c.lineLink);
- break;
- }
- }
- async choose10times() {
- return new Promise((resolve) => {
- let tips = Utils.setI18nLabel("Play.TipsChoose10Times");
- let d = new TipsData(tips);
- d.onCancel = () => {
- resolve(false);
- };
- d.onConfirm = () => {
- resolve(true);
- };
- d.forceConfirm = false;
- d.show();
- });
- }
- async startSpin() {
- if (!this.data) {
- Tips.show("Please wait for the game data to load");
- return;
- }
- if (!this.data.gameId) {
- Tips.show("Game id not found");
- return;
- }
- if (this.data.currentSpin <= 0) {
- return;
- }
- // if (this.data.currentSpin >= 10) {
- // let ok = await this.choose10times();
- // if (ok) {
- // this.spin10times();
- // return;
- // }
- // }
- WheelDialog.show(this.data.gameId);
- this.data.currentSpin--;
- this.refreshSpinTimes();
- }
- async spin10times() {
- if (this.data.currentSpin < 10) {
- return;
- }
- let loadingNode = this.FindNode("requesting_10_times");
- loadingNode.active = true;
- let onceTimes = 10;
- this.data.currentSpin -= onceTimes;
- this.refreshSpinTimes();
- let critCount = UserM.ins.getGoodsCount(GoodsId.POG_CRITICAL_CARD);
- let rewards = [];
- for (let index = 0; index < onceTimes; index++) {
- let spinResult: GameSpinResult = await GameM.ins.gameSpin(
- this.data.gameId
- );
- if (!spinResult) {
- continue;
- }
- let pog = spinResult.totalPog;
- if (critCount > 0) {
- critCount--;
- let critResult = await GameM.ins.getCritReward(
- this.data.gameId,
- spinResult.spinId
- );
- if (!critResult) {
- continue;
- }
- pog += critResult.critPog;
- }
- let g = new GoodInfo();
- g.count = pog;
- if (pog > 0) {
- g.id = GoodsId.POG;
- } else {
- g.id = GoodsId.AIR;
- }
- rewards.push(g);
- }
- RewardLayer.show(rewards);
- await UserM.ins.refreshInfo();
- loadingNode.active = false;
- }
- refreshSpinTimes() {
- this.setText("lbl_game_spin_times", "x" + this.data.currentSpin + "");
- this.FindAs("btn_start_spin", Sprite).grayscale =
- this.data.currentSpin <= 0;
- this.FindAs("btn_start_spin_10", Sprite).grayscale =
- this.data.currentSpin < 10;
- }
- }
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