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- import { _decorator, Component, Node, Event } from "cc";
- import { game } from "cc";
- import { instantiate } from "cc";
- import { Vec3 } from "cc";
- import { Sprite } from "cc";
- import BaseUI from "../../scripts/base/BaseUI";
- import UIUtils from "../../scripts/base/UIUtils";
- import { Hall } from "../hall/Hall";
- const { ccclass, property } = _decorator;
- @ccclass("GameDetailLayer")
- export class GameDetailLayer extends BaseUI {
- static async show(gameId: number, sourceIcon: Node) {
- let layer = await Hall.ins.showLayer("prefab/layer/GameDetailLayer");
- layer.getComponent(GameDetailLayer).init(gameId, sourceIcon);
- }
- private gameId: number = 0;
- // private sourceNode: Node = null;
- init(gameId: number, sourceNode: Node) {
- this.gameId = gameId;
- // this.sourceNode = sourceNode;
- // let newIcon = instantiate(sourceNode);
- // newIcon.parent = this.sourceNode;
- // UIUtils.moveToNewParent(this.FindNode("icon_slot"), newIcon);
- // UIUtils.AnimBezierMoveAndScale(
- // newIcon,
- // new Vec3(0, 0, 0),
- // 0.3,
- // 0.3,
- // () => {}
- // );
- }
- private close() {
- this.closePage();
- // let icon = this.FindNode("icon_slot").children[0];
- // UIUtils.moveToNewParent(this.sourceNode, icon);
- // this.node.active = false;
- // let self = this;
- // this.sourceNode.getComponent(Sprite).enabled = false;
- // UIUtils.AnimBezierMoveAndScale(icon, new Vec3(0, 0, 0), 0.8, 0.3, () => {
- // icon.destroy();
- // self.sourceNode.getComponent(Sprite).enabled = true;
- // UIUtils.closeUI(self.node);
- // });
- }
- protected onBtnClick(name: string, event: Event, customEventData: any): void {
- if (name === "btn_close") {
- this.close();
- }
- // super.onBtnClick(name, event, customEventData);
- }
- }
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