UserM.ts 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. import EV, { EV_TYPE } from "../mgr/EV";
  2. import Utils from "../utils/Utils";
  3. import { WalletManager } from "../web3/WalletManager";
  4. import { GoodsId } from "./GoodsId";
  5. import WsM from "./WsM";
  6. import { EventTarget } from "cc";
  7. export class GoodInfo {
  8. id: number;
  9. count: number;
  10. }
  11. export class SeasonInfo {
  12. id: number;
  13. startTimeAt: number;
  14. endTimeAt: number;
  15. gamePassNum: number;
  16. }
  17. export class GameInfo {
  18. gameId: number;
  19. gameUser: number;
  20. myRewardPog: number;
  21. remainPog: number;
  22. seasonPog: number;
  23. }
  24. export class AnnouncementInfo {
  25. chatLink: string;
  26. noticeLink: string;
  27. message: string;
  28. }
  29. export class UserInfo {
  30. userId: number; // 用户id
  31. userName: string; // 用户名
  32. walletAddress: string; // 用户钱包
  33. systemWalletAddress: string; // 系统钱包
  34. season: SeasonInfo;
  35. currentTime: number; // 当前时间
  36. goodList: GoodInfo[];
  37. gameList: GameInfo[];
  38. announcement: AnnouncementInfo;
  39. }
  40. export class BindWalletResult {
  41. walletAddress: string;
  42. systemWalletAddress: string;
  43. }
  44. export class BadgeInfo {
  45. id: number; // 徽章id
  46. type: number; // 徽章类型
  47. num: number; // 数量
  48. addition: number; // 加成
  49. }
  50. export class MyBadgeInfo {
  51. badgeList: BadgeInfo[];
  52. }
  53. export default class UserM {
  54. private _mockHasFamily: boolean = false;
  55. public setMockHasFamily(hasFamily: boolean) {
  56. this._mockHasFamily = hasFamily;
  57. }
  58. hasFamily(): boolean {
  59. return this._mockHasFamily;
  60. }
  61. isBindWallet(): boolean {
  62. return (
  63. this.data?.walletAddress != null && this.data?.walletAddress.length > 0
  64. );
  65. }
  66. async getBadgeList( ) {
  67. let result = await WsM.ins.syncRequest(20002, {});
  68. return result;
  69. }
  70. getGamePassCount() {
  71. return this.data?.season?.gamePassNum ?? 0;
  72. }
  73. addGoods(id: number, count: number) {
  74. let good = this.data.goodList.find((item) => item.id == id);
  75. if (good) {
  76. good.count += count;
  77. } else {
  78. this.data.goodList.push({ id: id, count: count });
  79. }
  80. this.refreshGoods(this.data.goodList);
  81. }
  82. subtractGoods(id: number, count: number) {
  83. let good = this.data.goodList.find((item) => item.id == id);
  84. if (good) {
  85. good.count -= count;
  86. if (good.count < 0) {
  87. good.count = 0;
  88. }
  89. }
  90. this.refreshGoods(this.data.goodList);
  91. }
  92. getGradeAddValue(): number {
  93. return 30;
  94. }
  95. // getGradeName() {
  96. // return "BRONZE";
  97. // }
  98. getGrade(): number {
  99. return 1;
  100. }
  101. getDisPlayGoods(): GoodInfo[] {
  102. let DisplayIds = [
  103. GoodsId.FREE_ITEM_BOX,
  104. GoodsId.ITEM_BOX,
  105. GoodsId.FREE_POG_BOX,
  106. GoodsId.POG_BOX,
  107. GoodsId.GAME_PASS,
  108. GoodsId.GAME_PASS_SHARD,
  109. GoodsId.POG_CRITICAL_CARD,
  110. ];
  111. //不改變目標庫,換方式實現
  112. let list = [];
  113. for (let i = 0; i < this.data.goodList.length; i++) {
  114. let item = this.data.goodList[i];
  115. if (DisplayIds.indexOf(item.id) != -1) {
  116. if (item.count > 0) {
  117. list.push(item);
  118. }
  119. }
  120. }
  121. // 排序, 按照 DisplayIds的顺序倒序
  122. list = list.sort((a, b) => {
  123. return DisplayIds.indexOf(a.id) - DisplayIds.indexOf(b.id);
  124. });
  125. return list;
  126. }
  127. getEsTogDisplay(): string {
  128. return Utils.formatNumber(this.getGoodsCount(GoodsId.ES_TOG), 0);
  129. }
  130. getTogDisplay(): string {
  131. return Utils.formatNumber(this.getGoodsCount(GoodsId.TOG), 0);
  132. }
  133. getPogDisplay(): string {
  134. return Utils.formatNumber(this.getGoodsCount(GoodsId.POG), 0);
  135. }
  136. refreshGoods(goodList: GoodInfo[]) {
  137. this.data.goodList = goodList;
  138. EV.ins.emit(EV_TYPE.USER_GOOD_REFRESH, this.data.goodList);
  139. }
  140. getGoodsCount(id: number): number {
  141. return this.data.goodList.find((item) => item.id == id)?.count ?? 0;
  142. }
  143. getSeasonEndTimeText(): string {
  144. return "SEASON#1 "+Utils.formateDateRemaining(this.data.season.endTimeAt);
  145. // return "SEASON#1";
  146. }
  147. getUserName(): string {
  148. return this.data ? this.data.userName : "UnLogin";
  149. }
  150. private static _ins: UserM;
  151. public static get ins(): UserM {
  152. return (UserM._ins ??= new UserM());
  153. }
  154. public data: UserInfo;
  155. public async userInfo(): Promise<UserInfo> {
  156. if (this.data != null) {
  157. return this.data;
  158. }
  159. let result = await this.refreshInfo();
  160. return result;
  161. }
  162. async refreshInfo() {
  163. let result = await WsM.ins.syncRequest(20001, {});
  164. console.log("userInfo", result);
  165. Utils.setServerTime(result.currentTime);
  166. this.data = result;
  167. EV.ins.emit(EV_TYPE.USER_GOOD_REFRESH, this.data.goodList);
  168. return result;
  169. }
  170. refreshData() {
  171. this.data = null;
  172. this.userInfo();
  173. }
  174. public systemWalletAddress: string = "";
  175. async bindWallet(address: string): Promise<BindWalletResult> {
  176. return new Promise((resolve, reject) => {
  177. WsM.ins
  178. .syncRequest(23002, { wallet: address })
  179. .then((result) => {
  180. if (result) {
  181. this.systemWalletAddress = result.systemWalletAddress;
  182. resolve(result);
  183. } else {
  184. WalletManager.ins.disconnect();
  185. }
  186. })
  187. .catch((err) => {
  188. WalletManager.ins.disconnect();
  189. reject(err);
  190. });
  191. });
  192. }
  193. }