en.ts 1.9 KB

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  1. const win = window as any;
  2. export const languages = {
  3. Common: {
  4. NoGem: `Insufficient balance`,
  5. },
  6. Rank: {
  7. Season: "SEASON",
  8. Total: "TOTAL",
  9. CurrentSeason: "Current Season",
  10. TotalPogTip: `Total prize pool
  11. New season will auto-reset after all POGs are distributed. Never too late to join the hype!`,
  12. TodaySend: "Sent",
  13. TodayRemaining: "Remaining POG",
  14. MyRankTip: `Rank high, earn seasonal $TOG & Badge NFTs!`,
  15. WeekTimeTip: `Current Season Playtime: Key Engagement Metric`,
  16. AllTankSegmentTitle: `Overview`,
  17. },
  18. Shop: {
  19. GameShards: `Game Shards`,
  20. GameShardsTips: `Collect Shards to earn a Game Pass. Unused Shards can carry over to the next season.`,
  21. GamePassItemTitle: `Season #{value} Game Pass`,
  22. GamePassSalesInfo: `Public saleSale: {value} Shards Redemption: {value2}`,
  23. },
  24. Wallet: {
  25. MyAddress: "My Address",
  26. MyAssets: "My Assets",
  27. POGDesc: `POG — Proof of Game`,
  28. MyBadges: "My NFT Boosters",
  29. MyGames: "My Games",
  30. CurrentPOGBoosterTitle: "Current POG Boosters",
  31. TotalBoosterValue: `Overall {value}% extra POG boost`,
  32. MyRankDesc: `My Current Ranking: {value} #{value2}`,
  33. RankTips: `Rank high, earn seasonal $TOG & Badge NFTs!`,
  34. GamePassTips: `Game Passes can be stacked within a season. Capped at 30%.`,
  35. HowToEarnPOGTitle: `How to earn POG`,
  36. HowToEarnPOG1: `Play games`,
  37. HowToEarnPOG2: `Watch Ads`,
  38. HowToEarnPOG3: `Invite Friends to the Portal`,
  39. HowToEarnPOG4: `Open POG Box from the Shop`,
  40. POGUtilityDesc: `- Tracked as leaderboard score for each season
  41. - Determines eligibility for $TOG rewards
  42. - Enforces anti-bot integrity via velocity and participation caps
  43. - Unlocks power scaling and cosmetic boosts across mini-games
  44. - Redeemable for $TOG, Diamonds, and other rewards on the Portal`,
  45. TOGUtilityDesc: `Check out Telgather Economy from Litepaper:`,
  46. },
  47. };
  48. if (!win.languages) {
  49. win.languages = {};
  50. }
  51. win.languages.en = languages;