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- import { _decorator, Component, Node } from "cc";
- import BaseUI from "../../scripts/base/BaseUI";
- import { POGClaimLayer, POGClaimLayerCallback } from "../layer/POGClaimLayer";
- import { Tips } from "../../scripts/mgr/Tips";
- import { Sprite } from "cc";
- import { Label } from "cc";
- const { ccclass, property } = _decorator;
- @ccclass("GameTaskItem")
- export class GameTaskItem extends BaseUI implements POGClaimLayerCallback {
- onClaim(isCritical: boolean): void {
- console.log("onClaim", isCritical);
- if (isCritical) {
- Tips.show("Critical");
- } else {
- Tips.show("Claim");
- }
- this.FindNode("btn_claim").getComponent(Sprite).grayscale = true;
- this.FindNode("btn_claim").getComponentInChildren(Label).string = "Claimed";
- }
- private pogValue: number;
- init(pogValue: number) {
- this.pogValue = pogValue;
- }
- protected simpleOnBtnClick(name: string): void {
- switch (name) {
- case "btn_claim":
- POGClaimLayer.show(this.pogValue, this);
- break;
- }
- }
- }
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