UserM.ts 4.8 KB

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  1. import EV, { EV_TYPE } from "../mgr/EV";
  2. import Utils from "../utils/Utils";
  3. import { WalletManager } from "../web3/WalletManager";
  4. import { GoodsId } from "./GoodsId";
  5. import WsM from "./WsM";
  6. import { EventTarget } from "cc";
  7. export class GoodInfo {
  8. id: number;
  9. count: number;
  10. }
  11. export class SeasonInfo {
  12. id: number;
  13. startTimeAt: number;
  14. endTimeAt: number;
  15. gamePassNum: number;
  16. }
  17. export class GameInfo {
  18. gameId: number;
  19. gameUser: number;
  20. myRewardPog: number;
  21. remainPog: number;
  22. seasonPog: number;
  23. }
  24. export class AnnouncementInfo {
  25. chatLink: string;
  26. noticeLink: string;
  27. message: string;
  28. }
  29. export class UserInfo {
  30. userId: number; // 用户id
  31. userName: string; // 用户名
  32. walletAddress: string; // 用户钱包
  33. systemWalletAddress: string; // 系统钱包
  34. season: SeasonInfo;
  35. currentTime: number; // 当前时间
  36. goodList: GoodInfo[];
  37. gameList: GameInfo[];
  38. announcement: AnnouncementInfo;
  39. }
  40. export class BindWalletResult {
  41. walletAddress: string;
  42. systemWalletAddress: string;
  43. }
  44. export class BadgeInfo {
  45. id: number; // 徽章id
  46. type: number; // 徽章类型
  47. num: number; // 数量
  48. addition: number; // 加成
  49. }
  50. export class MyBadgeInfo {
  51. badgeList: BadgeInfo[];
  52. }
  53. export default class UserM {
  54. isBindWallet(): boolean {
  55. return (
  56. this.data?.walletAddress != null && this.data?.walletAddress.length > 0
  57. );
  58. }
  59. async getBadgeList( ) {
  60. let result = await WsM.ins.syncRequest(20002, {});
  61. return result;
  62. }
  63. getGamePassCount() {
  64. return this.data?.season?.gamePassNum ?? 0;
  65. }
  66. addGoods(id: number, count: number) {
  67. let good = this.data.goodList.find((item) => item.id == id);
  68. if (good) {
  69. good.count += count;
  70. } else {
  71. this.data.goodList.push({ id: id, count: count });
  72. }
  73. this.refreshGoods(this.data.goodList);
  74. }
  75. subtractGoods(id: number, count: number) {
  76. let good = this.data.goodList.find((item) => item.id == id);
  77. if (good) {
  78. good.count -= count;
  79. if (good.count < 0) {
  80. good.count = 0;
  81. }
  82. }
  83. this.refreshGoods(this.data.goodList);
  84. }
  85. getGradeAddValue(): number {
  86. return 30;
  87. }
  88. // getGradeName() {
  89. // return "BRONZE";
  90. // }
  91. getGrade(): number {
  92. return 1;
  93. }
  94. getDisPlayGoods(): GoodInfo[] {
  95. let DisplayIds = [
  96. GoodsId.FREE_ITEM_BOX,
  97. GoodsId.ITEM_BOX,
  98. GoodsId.FREE_POG_BOX,
  99. GoodsId.POG_BOX,
  100. GoodsId.GAME_PASS,
  101. GoodsId.GAME_PASS_SHARD,
  102. GoodsId.POG_CRITICAL_CARD,
  103. ];
  104. //不改變目標庫,換方式實現
  105. let list = [];
  106. for (let i = 0; i < this.data.goodList.length; i++) {
  107. let item = this.data.goodList[i];
  108. if (DisplayIds.indexOf(item.id) != -1) {
  109. if (item.count > 0) {
  110. list.push(item);
  111. }
  112. }
  113. }
  114. // 排序, 按照 DisplayIds的顺序倒序
  115. list = list.sort((a, b) => {
  116. return DisplayIds.indexOf(a.id) - DisplayIds.indexOf(b.id);
  117. });
  118. return list;
  119. }
  120. getEsTogDisplay(): string {
  121. return Utils.formatNumber(this.getGoodsCount(GoodsId.ES_TOG), 0);
  122. }
  123. getTogDisplay(): string {
  124. return Utils.formatNumber(this.getGoodsCount(GoodsId.TOG), 0);
  125. }
  126. getPogDisplay(): string {
  127. return Utils.formatNumber(this.getGoodsCount(GoodsId.POG), 0);
  128. }
  129. refreshGoods(goodList: GoodInfo[]) {
  130. this.data.goodList = goodList;
  131. EV.ins.emit(EV_TYPE.USER_GOOD_REFRESH, this.data.goodList);
  132. }
  133. getGoodsCount(id: number): number {
  134. return this.data.goodList.find((item) => item.id == id)?.count ?? 0;
  135. }
  136. getSeasonEndTimeText(): string {
  137. return Utils.formateDateRemaining(this.data.season.endTimeAt);
  138. }
  139. getUserName(): string {
  140. return this.data ? this.data.userName : "UnLogin";
  141. }
  142. private static _ins: UserM;
  143. public static get ins(): UserM {
  144. return (UserM._ins ??= new UserM());
  145. }
  146. public data: UserInfo;
  147. public async userInfo(): Promise<UserInfo> {
  148. if (this.data != null) {
  149. return this.data;
  150. }
  151. let result = await this.refreshInfo();
  152. return result;
  153. }
  154. async refreshInfo() {
  155. let result = await WsM.ins.syncRequest(20001, {});
  156. console.log("userInfo", result);
  157. Utils.setServerTime(result.currentTime);
  158. this.data = result;
  159. EV.ins.emit(EV_TYPE.USER_GOOD_REFRESH, this.data.goodList);
  160. return result;
  161. }
  162. refreshData() {
  163. this.data = null;
  164. this.userInfo();
  165. }
  166. public systemWalletAddress: string = "";
  167. async bindWallet(address: string): Promise<BindWalletResult> {
  168. return new Promise((resolve, reject) => {
  169. WsM.ins
  170. .syncRequest(23002, { wallet: address })
  171. .then((result) => {
  172. if (result) {
  173. this.systemWalletAddress = result.systemWalletAddress;
  174. resolve(result);
  175. } else {
  176. WalletManager.ins.disconnect();
  177. }
  178. })
  179. .catch((err) => {
  180. WalletManager.ins.disconnect();
  181. reject(err);
  182. });
  183. });
  184. }
  185. }