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- import { _decorator, Component, Node } from "cc";
- import BaseUI from "../../scripts/base/BaseUI";
- import { Hall } from "../hall/Hall";
- import {
- BindGameInputLayer,
- BindGameInputLayerListener,
- } from "./BindGameInputLayer";
- import { Tips } from "../../scripts/mgr/Tips";
- import { BindGameM } from "../../scripts/api/BindGameM";
- import UserM from "../../scripts/api/UserM";
- import GameM from "../../scripts/api/GameM";
- const { ccclass, property } = _decorator;
- @ccclass("BindGameLayer")
- export class BindGameLayer
- extends BaseUI
- implements BindGameInputLayerListener
- {
- static async show() {
- let layer = await Hall.ins.showLayer("prefab/layer/BindGameLayer");
- layer.getComponent(BindGameLayer).init();
- }
- protected onLoad(): void {
- super.onLoad();
- this.FindNode("BindGameItem").active = false;
- }
- private async init() {
- await UserM.ins.refreshInfo();
- let isPvzLinked: boolean = await UserM.ins.getPvzLinked();
- this.setText(
- "lbl_link_pvz_state",
- "Link Status: " + (isPvzLinked ? "✅" : "❌")
- );
- if (isPvzLinked) {
- let pvz_user_name = UserM.ins.data.gameList.find(
- (item) => item.gameId == 1
- )?.gameUser?.userName;
- if (pvz_user_name != null && pvz_user_name.length > 0) {
- this.setText("lbl_link_pvz_user_name", "@" + pvz_user_name);
- }
- }
- }
- OnInput(gameId: number, input: string): void {
- this.startBindGame(gameId, input);
- }
- async startBindGame(gameId: number, input: string) {
- let result = await GameM.ins.bindGame(gameId, input);
- if (result != null) {
- this.init();
- // Tips.show("Waiting for binding...");
- // this.setText("lbl_code_banana", input);
- }
- }
- protected simpleOnBtnClick(name: string): void {
- switch (name) {
- case "btn_bind_game_pvz":
- // Tips.show("Coming soon");
- let gameId = 1;
- BindGameInputLayer.show(gameId, this);
- break;
- }
- }
- }
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