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- import { Asset } from "cc";
- import { SpriteFrame } from "cc";
- import { Prefab, resources } from "cc";
- export default class AB {
- async preLoad() {
- await this.loadPrefab("prefab/hall/Hall");
- await this.loadPrefab("prefab/hall/PageShop");
- await this.loadPrefab("prefab/hall/PageRank");
- await this.loadPrefab("prefab/hall/PagePlay");
- await this.loadPrefab("prefab/hall/PageWallet");
- // load all sprites from texture/hall folder
- let hallTextures = await this.loadDir("texture/hall", SpriteFrame);
- console.warn("hall textures loaded:", hallTextures.length);
- let rankTextures = await this.loadDir("texture/rank", SpriteFrame);
- console.warn("rank textures loaded:", rankTextures.length);
- let shopTextures = await this.loadDir("texture/shop", SpriteFrame);
- console.warn("shop textures loaded:", shopTextures.length);
- let playTextures = await this.loadDir("texture/play", SpriteFrame);
- console.warn("play textures loaded:", playTextures.length);
- let walletTextures = await this.loadDir("texture/wallet", SpriteFrame);
- console.warn("wallet textures loaded:", walletTextures.length);
- let commonTextures = await this.loadDir("texture/common", SpriteFrame);
- console.warn("common textures loaded:", commonTextures.length);
- await this.loadPrefab("prefab/layer/TipsLayer");
- return true;
- }
- async loadInLoading(): Promise<boolean> {
- return new Promise((resolve, reject) => {
- resolve(true);
- });
- }
- loadRes(path: string, asset: typeof Asset): Promise<Asset> {
- return new Promise((resolve, reject) => {
- resources.load(path, asset, (err, asset) => {
- if (err) {
- reject(err);
- } else {
- resolve(asset);
- }
- });
- });
- }
- loadDir(path: string, asset: typeof Asset): Promise<Asset[]> {
- return new Promise((resolve, reject) => {
- resources.loadDir(path, asset, (err, assets) => {
- if (err) {
- reject(err);
- } else {
- resolve(assets);
- }
- });
- });
- }
- private static _ins: AB;
- public static get ins(): AB {
- return (AB._ins ??= new AB());
- }
- async loadPrefab(path: string): Promise<Prefab> {
- return new Promise((resolve, reject) => {
- resources.load(path, Prefab, (err, prefab) => {
- if (err) {
- reject(err);
- } else {
- resolve(prefab);
- }
- });
- });
- }
- async loadSpriteFrame(path: string): Promise<SpriteFrame> {
- let spPath = path + "/spriteFrame";
- let sp = await this.loadRes(spPath, SpriteFrame);
- return sp as SpriteFrame;
- }
- }
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