Loading.ts 4.1 KB

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  1. import { _decorator, Component, Node } from "cc";
  2. import PogHttp, { PogLoginResp } from "./net/PogHttp";
  3. import { WalletManager } from "./web3/WalletManager";
  4. import { director } from "cc";
  5. import BaseUI from "./base/BaseUI";
  6. import { WS } from "./net/WS";
  7. import { ProgressBar } from "cc";
  8. import LoginM from "./mgr/LoginM";
  9. import AB from "./base/AB";
  10. import ConfigM from "./mgr/ConfigM";
  11. import WsM from "./mgr/WsM";
  12. const { ccclass, property } = _decorator;
  13. @ccclass("Loading")
  14. export class Loading extends BaseUI {
  15. private static _ins: Loading;
  16. public static get ins(): Loading {
  17. return Loading._ins;
  18. }
  19. Q_Click_Login() {
  20. this.FindNode("btn_login").active = false;
  21. this.login();
  22. }
  23. private _enabled: boolean = true;
  24. public async U(text: string, progress: number) {
  25. const progressBar = Loading.ins.progressBar;
  26. await Loading.ins.setText("lbl_progress_info", text);
  27. let fromProgress = progressBar.progress;
  28. let toProgress = progress;
  29. if (fromProgress >= toProgress) {
  30. return;
  31. }
  32. let duration = Math.random() * 0.5 + 0.01;
  33. let elapsed = 0;
  34. let deltaTime = 0.01;
  35. while (elapsed < duration && this._enabled) {
  36. elapsed += deltaTime;
  37. let t = elapsed / duration;
  38. let progress = fromProgress + (toProgress - fromProgress) * t;
  39. if (!progressBar) {
  40. console.warn("progressBar is null", text, progress);
  41. return;
  42. }
  43. progressBar.progress = progress;
  44. let pp = progress * 100;
  45. if (pp > 100) {
  46. pp = 100;
  47. }
  48. pp = Math.floor(pp);
  49. await Loading.ins.setText("lbl_progress_value", pp + "%");
  50. await new Promise((resolve) => setTimeout(resolve, 10));
  51. }
  52. }
  53. private progressBar: ProgressBar;
  54. protected async onLoad(): Promise<void> {
  55. let self = this;
  56. self.progressBar = self.FindAs("ProgressBar", ProgressBar);
  57. self.progressBar.progress = 0;
  58. self.FindNode("btn_login").active = false;
  59. self.FindNode("btn_retry").active = false;
  60. await this.login();
  61. }
  62. public async loginFailed() {
  63. let self = this;
  64. await this.U("Telegram Login failed...", 1);
  65. self.FindNode("btn_retry").active = true;
  66. }
  67. protected onDestroy(): void {
  68. this._enabled = false;
  69. Loading._ins = null;
  70. }
  71. async login() {
  72. Loading._ins = this;
  73. new window["VConsole"]();
  74. let self = this;
  75. setTimeout(async () => {
  76. let isConnected = await WalletManager.ins.isConnected();
  77. console.log("isConnected", isConnected);
  78. if (isConnected) {
  79. return;
  80. }
  81. WalletManager.ins.open();
  82. self.FindNode("btn_login").active = true;
  83. }, 2000);
  84. let result = await LoginM.ins.login();
  85. console.warn("result", result);
  86. if (result) {
  87. await this.onLoginSuccess(result);
  88. } else {
  89. await this.loginFailed();
  90. }
  91. }
  92. async onLoginSuccess(res: PogLoginResp) {
  93. let self = this;
  94. if (!res) {
  95. await this.loginFailed();
  96. self.FindNode("btn_retry").active = true;
  97. return;
  98. }
  99. await self.U("Logging Success...", 0.7);
  100. await new Promise((resolve) => setTimeout(resolve, 10));
  101. let config = await ConfigM.ins.loadConfig();
  102. if (!config) {
  103. self.U("Loading config failed...", 1);
  104. await this.loginFailed();
  105. return;
  106. }
  107. self.U("Loading config success...", 0.7);
  108. await new Promise((resolve) => setTimeout(resolve, 30));
  109. self.U("Loading Assets ...", 0.8);
  110. let ab = await AB.ins.loadInLoading();
  111. await new Promise((resolve) => setTimeout(resolve, 10));
  112. self.U("Loading Assets success...", 0.8);
  113. let connectResult = await WS.ins.connect(res.wsUrl, res.token);
  114. if (!connectResult) {
  115. this.U("Connect websocket failed...", 1);
  116. await this.loginFailed();
  117. return;
  118. }
  119. await new Promise((resolve) => setTimeout(resolve, 300));
  120. await self.U("Get user info...", 0.8);
  121. let userInfo = await WsM.ins.userInfo();
  122. if (!userInfo) {
  123. this.U("Get user info failed...", 1);
  124. await this.loginFailed();
  125. return;
  126. }
  127. await self.U("Entering hall...", 1);
  128. await new Promise((resolve) => setTimeout(resolve, 30));
  129. director.loadScene("hall");
  130. }
  131. showLoading(arg0: boolean) {}
  132. }